|
Horoscope
2009 Horoscopes
2008 Horoscopes
Sexual Compatibility
Love Match: Woman
Love Match: Man
Astrological Events
Monthly Horoscope
Weekly Horoscope
The Signs/Zodiac
Chinese Horoscope
Horoscope Archive
Astrology
New: Rising Signs The Ascendant
The Moon
Planet Mercury
Planet Mars
Planet Venus
2009 Moon Calendar
Astro Dating Tips
Opposites Attract
Astrological Compatibility
How To Seduce A Man By Sun Sign
Solar and Lunar Eclipses
New and Full Moons
For You
Get Your Personalized Horoscope
Personal Astrology Reading
Ask Elizabeth
Contact
Home
Subscribe To Sexual Astrology RSS Feeds
Your are here:
Books - Fundamentals of Computer Graphics, Second Ed.
|
Sexual Astrology - Books : Fundamentals of Computer Graphics, Second Ed.
List Price: $94.00Our Price: $92.12 You Save: $1.88 ( 2%)Prices subject to change.
Availability: Usually ships in 24 hours
This item ships for FREE with Super Saver Shipping.
Binding: Hardcover
Dewey Decimal Number: 006.6
EAN: 9781568812694
ISBN: 1568812698
Label: A K Peters, Ltd.
Manufacturer: A K Peters, Ltd.
Number Of Items: 1
Number Of Pages: 662
Publication Date: 2005-07
Publisher: A K Peters, Ltd.
Sales Rank: 609683
Studio: A K Peters, Ltd.
Related Items:
Editorial Review:
Product Description: The second edition of this widely adopted text includes a wealth of new material, with new chapters on Signal Processing (Marschner), Using graphics hardware (Willemsen), Writing graphics applications (Sung), Perception (Thompson), Curves (Gleicher), Animation (Ashikhmin), and Tone reproduction (Reinhard). Maintaining the strengths of the first edition, the authors present the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code.
Average Rating: 
Rating: -
Shirley's book could be compared to the classic graphics text by Foley and van Dam. Shirley focuses more on the key algorithms for graphics. Whereas Foley also goes into describing some of the hardware. Shirley also stays away from some low level methods, that were first devised when the first raster and vector displays were coming on the market. For example, there's nothing here about Bresenham's algorithm, for drawing a circle without recourse to trig functions. The latter exact a heavy time penalty ... Read More
Rating: -
This book was sufficient enough for the class I used it for. It has very few errata compared to most text books.
Rating: -
All and all I've been very pleased with this book, however, do not trust the reflection algorithm in the ray tracer chapter. It should be a minus, not a plus.
Rating: -
Though this text provides the reader with a thorough treatment of the basic and advanced topics of today's graphics algorithms and techniques, some errors pop up here and there which might be problematic when trying to program according to the book, or trying out the execution of an algorithm. An errata page has been provided by the writer which might be useful to readers of this text; it can be found at http://www.cs.utah.edu/~shirley/fcg/errata
I hope this helps some people out. I, for one, started ... Read More
Rating: -
I use this book as a textbook for 3D Computer Graphics course. Before using this book, I've used Donald Hearns' and Jim Foley's. Compare to those two, I think this book cover the basic material without even touching API. This is what I like about this book.
On every chapter, there is an FAQ about materials covered. It also has an exercises for us to do, unfortunately no answers. It could also be very helpful, if there are Internet links on each chapter for us to ponder or if we would want to go ... Read More
Browse for similar items by category:
|
|
|
|