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Books - Fundamentals of Computer Graphics, Second Ed.

Sexual Astrology - Books : Fundamentals of Computer Graphics, Second Ed.




List Price: $94.00
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Binding: Hardcover
Dewey Decimal Number: 006.6
EAN: 9781568812694
ISBN: 1568812698
Label: A K Peters, Ltd.
Manufacturer: A K Peters, Ltd.
Number Of Items: 1
Number Of Pages: 662
Publication Date: 2005-07
Publisher: A K Peters, Ltd.
Sales Rank: 609683
Studio: A K Peters, Ltd.




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Editorial Review:

Product Description:
The second edition of this widely adopted text includes a wealth of new material, with new chapters on Signal Processing (Marschner), Using graphics hardware (Willemsen), Writing graphics applications (Sung), Perception (Thompson), Curves (Gleicher), Animation (Ashikhmin), and Tone reproduction (Reinhard). Maintaining the strengths of the first edition, the authors present the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code.



Customer Reviews
Average Rating:  out of 5 stars

Rating: 4 out of 5 stars - focuses on algorithms, not hardware or animation
Shirley's book could be compared to the classic graphics text by Foley and van Dam. Shirley focuses more on the key algorithms for graphics. Whereas Foley also goes into describing some of the hardware. Shirley also stays away from some low level methods, that were first devised when the first raster and vector displays were coming on the market. For example, there's nothing here about Bresenham's algorithm, for drawing a circle without recourse to trig functions. The latter exact a heavy time penalty ... Read More



Rating: 3 out of 5 stars - Not much to say
This book was sufficient enough for the class I used it for. It has very few errata compared to most text books.



Rating: 4 out of 5 stars - Good book, but beware the reflection algorithm
All and all I've been very pleased with this book, however, do not trust the reflection algorithm in the ray tracer chapter. It should be a minus, not a plus.



Rating: 4 out of 5 stars - Helpful: errata page
Though this text provides the reader with a thorough treatment of the basic and advanced topics of today's graphics algorithms and techniques, some errors pop up here and there which might be problematic when trying to program according to the book, or trying out the execution of an algorithm. An errata page has been provided by the writer which might be useful to readers of this text; it can be found at http://www.cs.utah.edu/~shirley/fcg/errata
I hope this helps some people out. I, for one, started ... Read More



Rating: 3 out of 5 stars - One of CG API-independent Books
I use this book as a textbook for 3D Computer Graphics course. Before using this book, I've used Donald Hearns' and Jim Foley's. Compare to those two, I think this book cover the basic material without even touching API. This is what I like about this book.

On every chapter, there is an FAQ about materials covered. It also has an exercises for us to do, unfortunately no answers. It could also be very helpful, if there are Internet links on each chapter for us to ponder or if we would want to go ... Read More



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